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HONYA NO PONCHO 3D

ROLE

Modeling, texture, vfx and lighting

DESCRIPTION

I created this environnement based on a concept art done by the artist Klaus Pillon, named Honya no Poncho https://www.artstation.com/artwork/6aaz6V. As this environment was done as part of a course in a time frame of about a month. I mainly concentrated on the central part of the image on which I based myself. Modeling was done in Maya, most textures in Substance Painter, and rendering was done in real time in Unreal Engine. To create the foliage, I used Ivy Generator. Finally, for the texture of the windows, I created it entirely in Unreal.

YEAR

2022

MADE IN

Unreal Engine 4, Maya, ZBrush, Substance Painter, Ivy Generator

MODULAR ASSETS

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